Gameplay in Double Agent is very similar to former titles, with the addition of a trust system gauging relationships between the JBA and NSA. Although the result of both games is Sam Fisher being on the run from the NSA, leading into Splinter Cell: Conviction, the events immediately prior play out entirely different from each other. One ending exists in this version of Double Agent. These scenes can vary slightly depending on particular actions taken in the game, and occasionally coincide with other pre-rendered cutscenes, several of which are featured in both games. These conversations play before or after missions, over a rudimentary collection of images and video. Much of the game's story is told in past-tense by the means of a phone call taking place between Fisher and Assistant Director Williams, an NSA executive hired to watch over Lambert and Third Echelon in an effort to keep things in line. Faced with this hardship, Sam takes up an assignment to infiltrate an American-based terrorist group known as the JBA. The story of Double Agent revolves around Sam Fisher's breakdown after the death of his daughter.
The online game mode from past iterations isn't present in this version, and is substituted by a four mission co-op campaign and six player Spies vs. Opposed to its counterpart it focuses purely on light and shadow based stealth and reuses many assets from it's predecessor Chaos Theory.Īlthough both versions conceptually feature several of the same missions and locales, as well as their own individual ones, the level and art design are drastically different from each other. OverviewĬreated by Splinter Cell and Chaos Theory developer Ubisoft Montreal, this (as then) last-generation version of Splinter Cell: Double Agent was developed for the Xbox, PS2, Gamecube and Wii. There is a Xbox 360, PC, and the PlayStation 3 version that can be reached here.